We took the statues from the mayor’s place, having determined that they were all victims of the mayor’s magical door, and dropped them off at the temple for de-petrification.
We hang around in our little hideout for 3 days. My condition is pretty bad, the others are/have noticed now and are aware. It’s not getting noticeably better or worse. I spend the days wrapped in blankets and shivering violently.
After that point we’re all tired of waiting and decide to make our way to the layer lord’s palace.
Jaros flat out tells the others they’re not to come too, that he needs them here, that he doesn’t want the cohesion of his elite strike force broken up by new faces and entities being involved. An argument follows.
Zenrith wants to go too, Klarissa seems a little put out at Jaros’ telling her to stay behind. Jaros points out that us 4 are the most capable, to which I retort that in my condition I shouldn’t be travelling AT ALL. He gave me a withering look when I told him to take Zenrith in my place. Honestly I don’t understand why he didn’t. Zenrith has shown himself to be in close communion with his deity, and is almost certainly capable of filling in for me whilst I try and recover. Honestly I’d rather Zenrith got taken in my stead.
Regardless, the trip to what for the sake of sanity I will think of “the south west” of Calderra is somwhat refreshing, getting out and on the move again is very pleasant, less so the constant headache, weakness, and fever.
We eventually reach the mountain range that Dugobrah, the giant smith made reference to, once again we have Skit scout ahead. I’ve taken a leaf out of Meerthan’s book and prepared some spells of communication and seeing. So, for a while I get to see the world through a rat’s eyes, which is a novel experience! Everything is so much lower down.
As we delve further into the cave system, the walls’ consistency begins to change, coated in some sort of organic slime. The cave floor rumbles occasionally. Suddenly through Skit’s eyes I see a hoard of rats approach. Not just your average rats, these ones… well their heads aren’t complete. You can see their brains, and they are actually glowing.
Skit strikes up a conversation with them, I can’t tell what. but from the way the hoard is moving, it’s almost like it’s a single creature rather than many seperate ones.
After they move on from Skit they run past us. Sevastian must have a thing about rats, because he keels over into the swarm, a suddenly much MUCH more numerous swarm. That’s beyond creepy, but they’re not stopping they continue onward, and Sevastian awakes after a while.
As we descend deeper the walls consistency begins to change again, now more… veiny than before. on a hunch I touch my fingers to one of the veins… I… don’t really know how to describe what a pulsing rock might feel like, but that’s what it was. This mountain appears to have a heartbeat.
We continue through the mountain until Skit comes across a massive chamber, presumably in the heart of the mountain. Hundreds, perhaps thousands of passageways lead off from this central chamber in all directions, horizontally and vertically. In the middle is a massive stone obelisk, floating next to that is a figure, observing. I got the impression the figure was not of malicious intent, but instead taking care of the obelisk.
We chill at the exit of our tunnel whilst Skit sniffs out the best passageway out of the mountain. It takes her a while but we sneak off. Something about this chamber creeps me out, tempering my natural curiosity.
Skit scampers back, apparently having found a way out, and so we skirt the ominous obelisk and continue on the way away from the creepy obelisk and its attendant.
Out in the dim orange ambient light of Carceri feels much better, if that can be said.
After yet more travelling, in the distance can be seen a large jutting spire of metal, the presumed Bastion of Last Hope. As we’re coming up, Jaros receives a Sending from Zenrith, apparently we’ve been out of contact for three weeks?
This doesn’t make much sense. We’ve been using spell durations as a reliable way of keeping track, so unless time itself is warped in that cave, Zenrith must be wrong.
Jaros and the others do most of the talking to the people in the Bastion. Apparently the greysky guards are in there. For health reasons I’m outside. Skit starts building me a mud shack when I’m struck by a sort of divine inspiration? I can see a way to channel Sanctified Magic that I hadn’t before. I channel a truly tremendous amount over the course of ten minutes, reforming the world around me to create a small fortified rest stop/ wayshrine.
It doesn’t feel like home, but it’s pleasantly familiar. The main door opens onto a common room with some basic tables and chairs, a couple of noticeboards that are currently empty, a nice fireplace above which hangs the symbol of faith. There’s a couple of side rooms containing bunks that sleep up to 8 people. There’s a ladder leading through a trapdoor onto the roof, and the whole thing is made of stone and timber, pleasantly similar to the material plane.
It’ll last the lion’s share of a day, and is intrinsically warded against intrusion.
I’ll leave off this entry there, because even with the extra blankets and comfort afforded by a bed, I’ll need a lot of rest if i’m to fight of this bedamned illness.