So after a little bit of time to rest, we have recovered our wits from the escape at the Obsidian Keep. Skit identifies the poison as a rare and potent variety, probably very expensive. Whilst we wait for the assassins to regain consciousness, we talk to our new randomer friend. He says he was a Necromancer back in the day. When was that day? Well by our calculations, about 350 years ago. That’s a truly staggering amount of time.
When the assassins wake up, Jarros questions them, but they remain tight lipped, refusing to say anything. With all the information gained that we can from here, it’s time to decide what to do next. Jarros takes the lead and lets the assassins go. They’re of no further threat to us and he’s not going to kill people for the sake of killing people.
Our random is still hell bent (pardon the pun) on trying to get us to kill him. It’s beginning to be clear why: being trapped in this forsaken place for 350 years with no end in sight, no wonder he’s jumping at any hint of a possibility at freedom, even if freedom means death. Jarros was struck harder by this realisation than me it seems, for he vows to “give release” to anyone who comes to him and asks for it, and the random. He agrees to Jarros’s terms of spreading the word down by the obsidian keep.
The idea doesn’t sit well with me, on the one hand he wouldn’t be killing anyone who hadn’t explicity asked for it, and was incapable of doing it themselves, and freeing them to go to whatever afterlife they have waiting for them. On the other hand it amounts to the wanton slaughter of hundreds, maybe thousands of people who have done him no wrong. Either way feels sickeningly like the wrong choice. And yet at the same time the idea of leaving people in this condition who don’t want to be in it… that is also an unpalatable concept.
We headed down to the chasm about an hour or two later, but only one guy turned up, and it wasn’t our guy. He seemed suspicious but said he’d heard the news at the Obsidian Keep, and had come to see if it was true. What had happened to our guy? He didn’t know. Jarros however remained true to his word, and gave the guy his freedom.
We took the opportunity to scry on the assassins, and saw them in a large open room, with a giant ornate symbol on the ground, a symbol of Wee-Jas, the god of death. Looks like we have a lead!
Our next step is to the Obsidian Keep, on route to where we’re headed anyway. No one has seen our random, which makes me think the dead guy has now disposed of him. Distressing: Someone who had freedom in his sights was doing a final act of good will to us, spreading the word of freedom, and as a result has had it snatched from him.
Jarros is of course recognised and mobbed, and he makes them the same offer, go down to the chasm and he’ll kill anyone who comes to him and wants out. I’m not closer to being able to reconcile the two actions, and its making me grouchy, the only explanation really for why I snapped at some of the merchants who decried our actions. Truth be told, they were only out to maintain their livelyhoods. Here are some people who have managed to hammer out a semblance of normal life in the hellscape of Carcerei, and here’s me defending someone whose actions will destroy what they’ve worked so hard to build.
It only makes the turmoil in my head worse.
A huge crowd has headed down toward the chasm, and after ensuring that his message is heard by everyone, Jarros has left with them. Naraya looks like she’s been crying, Sevastian looks displeased. Skit just looks like her usual self, but I can’t bring myself to look Naraya in the eye. There’s a reason I didn’t offer to assist Jarros in the task, and that’s because I can’t uphold one set of principles without damning the other. So, rather than sit in the silence of their judgement, I depart, taking to the skies to catch up with Jarros.
I can’t bring myself to assist him or stop him, but the man’s morals are unyielding, I can only imagine what is going on in his head. In his situation I’d be glad of the company of a friend, so that’s what I’ll do.